Spells List =========== This is a list of spell options Witch can pick through her leveling process. Each subclass has another source of acquiring spells, those are not limited to this list. (H) indicates :ref:`headology`. (H*) means headology with a condition. This usually requires the Witch to prepare. For instance Hypnotic pattern might be supported by a Witch in her cottage by paint and moving pendulums - if Witch prepared this, she will be casting Hypnotic pattern as :ref:`headology`. These are mostly standard DnD5E spells, their effects are available elsewhere, for instance https://dnd5e.wikidot.com/spells . Few unique spells will be added for witches, this will be marked with (U) and will be accompanied by explanation. Few spells are limited to only certain subclass, these are marked by: (OWL), (BW), (EMP). **Cantrips** - Mage hand (BW) - Minor illusion - Frostbite - Poison spray - Vicious Mockery (H) - Toll the dead - Spare the Dying (H) - Shillelagh (OWL) - Light - Guidance - Decompose - Encode Thoughts (H) - Fire bolt - Friends (H)(EMP) **Level 1 spells** - Charm person (H) - Command (H) - Protection from good and evil - Burning hands - Fog - Hex - Shield - Speak with animals - Tasha’s hideous laughter - Witch bolt - Sleep (H*) - Stare of a Witch (H) - Out of combat only, can turn lost persuation/intimidation checks into positive ones (she can use this to support other party member). She must out-stare the target. She rolls d20+wisdom modifier+constitution modifier agains the same of her oponent, to overrul the original pesuation/intimidation she must beat the oponent by the amount that was missing to succeed the original check. If the Witch loses, she cannot use this ability until long rest. - Magic Siphon (BW)(concentration)(U) - Casts upon a magic user to siphon spell slots. Lasts up to 10 turns. Lowest level spell slot currently available to the target is removed at Witch's start of turn, Witch gains the same level spell slot at the same time. (Note DMs - don't give this spell to other classes, and careful with allowing this if multiclassing) **Level 2 spells** - Barkskin (OWL) - Blindness - Blur (BW) - Borrowed Knowledge - Calm emotions (H)(EMP) - Darkness - Darkvision - Enhance ability (H) - Enthrall (H) - Hold person - Invisibility - Lesser restoration - Magic mouth - Pass without trace - Silence - Zone of truth (H) - Suggestion (H) - Tasha’s mind whip (H) - Crown of Madness (H) - See invisibility - One with the soil (U) - Usable when standing on soil/mud/bog/wood. Witch skips next turn, but is untargetable and cannot take damage, can maintain concentration. At the start of her secont turn from cast Witch can recreate her body at any location within 100ft that is in contact with the same soil/wood/mud/bog. In unlikely case that the material infused with Witches soul is destroyed, Witch is forced out in original location, taking 3d6 psychic damage and is unconscious until the time of her intended recovery. **Level 3 spells** (Note , if you wanted fireball every subclass can access it in their own way :P) - Antagonize (H) - Bestow curse - Daylight - Dispel Magic (BW) - Fast friends (H) (EMP) - Hypnotic pattern (H*) Can be cast as headology if Witch had time to prepare in the location - Life Transference - Mass healing word - Remove curse - Speak with Dead - Speak with Plants (OWL) - Mage Bane Curse (U). Cast upon any target, if the target cast spell it receives Xd12 Psychic damage, where X is the spell level. Last 24 hours if not removed. Can be removed by "remove curse" or equivalent. Note for DM: it is suggested that NPC with low inteligence, that does not know the spell, and does not see the caster cast it will not know that they are cursed until they cast the first spell. Similarly if used against players, the PC might not be aware what was cast, and might need to find out the hard way. **Level 4 spells** - Banishement - Charm Monster - Confusion (H*) - Death Ward - Dominate Beast - Hallucinatory Terrain (H*) - polymorph **Level 5 spells** - Cone of Cold - Cloudkill - Control Winds - Danse Macabre - Dispel Evil and Good (H*)(headology against fey or fiend) - Dominate Person (H) - Dream (H) - Geas (H) - Greater Restoration - Hold monster - Modify Memory (H) - Mislead (H*)(can be cast as headology, but instad invisibility it is hide with stealth check advantage) - Legend Lore (BW) - Insect Plague (OWL) - Seeming (EMP) - Tree stride (OWL) **Level 6 spells** - arcane gate (BW) - Bones of the Earth (OWL) - druid Grove (OWL) - Flesh to Stone - Harm (EMP) - Heal - Mass Suggestion (H) - Mental Prison (EMP) - Summon Fiend (BW) - Tasha's otherwordly Guise **Level 7 spells** - Ressurection - Etherealness - Power word: pain (H) - Project Image - Regenerate - Crown of Stars (OWL) - Simulacrum (BW) - Tether essence (EMP) **Level 8 spells** - Animal Shapes - Antipathy/Sympathy (H) - Control Weather (OWL) - Ilusory Dragon (BW) - Dominate Monster - Feeblemind (H) - Glibness (H) - Maddening Darkness (eventually for Hag subclass) - Mind Blank (EMP) **Level 9 spells** - Foresight (EMP) - Mass Heal - Mass Polymorph (BW) - Power Word: Heal - Time Ravage (eventually for Hag subclass) - True Polymorph (BW) - Weird